InspirationMUSICTwice

Twice: Reach & Fandom

Overview

Popular K-pop group TWICE wanted a place where people could celebrate their fandom in a creative environment unlike anywhere else. They chose Roblox for its unique engagement opportunities, utilizing band meet & greets, merch, and avatar emotes to delight a global audience with 77.7 million daily active users (DAUs).*

* Data as of Q1 2024

Activation highlights

Inside the experience

Exclusive virtual merch

Virtual performances

Member meet & greets

Pushing IRL boundaries

Get resourceful with these activation insights

Getting Started
Brand Guide

Activating on Roblox: Brand Safety

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Getting Started
Solution 101

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Getting Started
Solution 101

How to Build Engaging Brand Experiences on Roblox

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