InspirationMUSICTwice

Twice: Reach & Fandom

Overview

Popular K-pop group TWICE wanted a place where people could celebrate their fandom in a creative environment unlike anywhere else. They chose Roblox for its unique engagement opportunities, utilizing band meet & greets, merch, and avatar emotes to delight a global audience with 79.5 million daily active users (DAUs).*

* Data as of Q2 2024

Activation highlights

Inside the experience

Exclusive virtual merch

Virtual performances

Member meet & greets

Pushing IRL boundaries

Get resourceful with these activation insights

Getting Started
Brand Guide

Activating on Roblox: Brand Safety

Read More
Getting Started
Solution 101

How to Advertise on Roblox

Read More
Getting Started
Solution 101

How to Build Engaging Brand Experiences on Roblox

Read More

Discover inspiration from successful brand activations

H&M: Engage & Immerse

VIEW DETAILS
FASHION & BEAUTY

Shipt: Engage & Immerse

VIEW DETAILS
RETAIL/E-COMMERCE

NHL: Reach & Fandom

VIEW DETAILS
SPORTS

H&M: Engage & Immerse

VIEW DETAILS
FASHION & BEAUTY