InspirationMUSICTwice

Twice: Reach & Fandom

Overview

Popular K-pop group TWICE wanted a place where people could celebrate their fandom in a creative environment unlike anywhere else. They chose Roblox for its unique engagement opportunities, utilizing band meet & greets, merch, and avatar emotes to delight a global audience with 88.9 million daily active users (DAUs).*

* Data as of Q3 2024

Activation highlights

Inside the experience

Exclusive virtual merch

Virtual performances

Member meet & greets

Pushing IRL boundaries

Get resourceful with these activation insights

Getting Started
Brand Guide

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